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<div class="title">vec3.cpp</div>  </div>
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<a href="vec3_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;﻿ </div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;</div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="__gbmath_8h.html" title="MAIN INCLUDE HEADER. ">_gbmath.h</a>&quot;</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;</div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160; </div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="keyword">namespace </span>gbmath</div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;{</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno"><a class="code" href="structgbmath_1_1vec3.html#a1e79653f4dfba34b4aedb2e241ac2473">   11</a></span>&#160;<span class="keywordtype">void</span>  <a class="code" href="structgbmath_1_1vec3.html#ad79aa7ceebfca76f4acfc04547392aa3">vec3::operator = </a>(<span class="keyword">const</span> <a class="code" href="classgbmath_1_1point3.html" title="describes a point/coordinate/position in 3-dimensional space. Level higher than the vector ...">point3</a>&amp; pnt)</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;{</div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;    <a class="code" href="structgbmath_1_1vec3.html#a5fb2cf8734338da1ad7b4251a3bde292">x</a>=pnt.<a class="code" href="classgbmath_1_1point3.html#a703b998c070ba691d2930919a90ff199">_x</a>;</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;    <a class="code" href="structgbmath_1_1vec3.html#aa096d36a3c46c4224f0195f70eb580ec">y</a>=pnt.<a class="code" href="classgbmath_1_1point3.html#a91e3d97210dca91ceec50db824efbc48">_y</a>;</div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;    <a class="code" href="structgbmath_1_1vec3.html#a546e6c38e7c49102f064d130ed3475ee">z</a>=pnt.<a class="code" href="classgbmath_1_1point3.html#a9fdbabfb5430759cf46f7c3ce2e232f9">_z</a>;</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;}</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160; </div>
<div class="line"><a name="l00019"></a><span class="lineno"><a class="code" href="structgbmath_1_1vec3.html#a82125ca00367142fab1e4dc7bf599110">   19</a></span>&#160;<a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>  <a class="code" href="structgbmath_1_1vec3.html#a82125ca00367142fab1e4dc7bf599110" title="The projection of the vector from the virtual &quot;Looking Glass&quot; on the screen. Returns a display design...">vec3::project</a> (</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;            <span class="keyword">const</span> <a class="code" href="structgbmath_1_1_rectangle.html" title="integer values rectangle ">Rectangle</a>&amp; vp, </div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;            <span class="keyword">const</span>  <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a>&amp; Proj,</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;            <span class="keyword">const</span>  <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a>&amp; View,</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;            <span class="keyword">const</span>  <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a>&amp; World )<span class="keyword"> const</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="keyword"></span>{</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;             <a class="code" href="structgbmath_1_1vec4.html" title="4d-base vector. Corrected by operators epislon ">vec4</a> a= <a class="code" href="structgbmath_1_1vec4.html" title="4d-base vector. Corrected by operators epislon ">vec4</a>( <a class="code" href="structgbmath_1_1vec3.html#a5fb2cf8734338da1ad7b4251a3bde292">x</a>, <a class="code" href="structgbmath_1_1vec3.html#aa096d36a3c46c4224f0195f70eb580ec">y</a>, <a class="code" href="structgbmath_1_1vec3.html#a546e6c38e7c49102f064d130ed3475ee">z</a>, 1.0f );</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;             <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a> wvp = World * View * Proj ;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;             <a class="code" href="structgbmath_1_1vec4.html" title="4d-base vector. Corrected by operators epislon ">vec4</a> b  = wvp * a ;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;             <a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>  c;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;            c.<a class="code" href="structgbmath_1_1vec3.html#a5fb2cf8734338da1ad7b4251a3bde292">x</a> = b.<a class="code" href="structgbmath_1_1vec4.html#aa582ac8ae0bccecfad6ff896b67dce58">x</a> / b.<a class="code" href="structgbmath_1_1vec4.html#a17d5ca05d4b45f45c32ecbc90034fb7d">w</a>;</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;            c.<a class="code" href="structgbmath_1_1vec3.html#aa096d36a3c46c4224f0195f70eb580ec">y</a> = b.<a class="code" href="structgbmath_1_1vec4.html#a7a9daee020a66a557a463c2e977040ce">y</a> / b.<a class="code" href="structgbmath_1_1vec4.html#a17d5ca05d4b45f45c32ecbc90034fb7d">w</a>;</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;            c.<a class="code" href="structgbmath_1_1vec3.html#a546e6c38e7c49102f064d130ed3475ee">z</a> = b.<a class="code" href="structgbmath_1_1vec4.html#aeac33b41a3e3415604a11e1e3ce21046">z</a> / b.<a class="code" href="structgbmath_1_1vec4.html#a17d5ca05d4b45f45c32ecbc90034fb7d">w</a>;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;             <a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>  res;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;            res.<a class="code" href="structgbmath_1_1vec3.html#a5fb2cf8734338da1ad7b4251a3bde292">x</a> = vp.<a class="code" href="structgbmath_1_1_rectangle.html#a0831213afa4d4c3592c1d395bac9fcf8">x</a> + vp.<a class="code" href="structgbmath_1_1_rectangle.html#adc3831b20742e1542a396dfbd1850bf0" title="rect width. ">width</a>  * (1.0f + c.<a class="code" href="structgbmath_1_1vec3.html#a5fb2cf8734338da1ad7b4251a3bde292">x</a>)  /  2.0f;</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;            res.<a class="code" href="structgbmath_1_1vec3.html#aa096d36a3c46c4224f0195f70eb580ec">y</a> = vp.<a class="code" href="structgbmath_1_1_rectangle.html#a44272457a26ad9d5e87aeab63425db8e">y</a> + vp.<a class="code" href="structgbmath_1_1_rectangle.html#ad33ad7d5fdaf7830f9e17f87363b0b1a" title="rect height. ">height</a> * (1.0f - c.<a class="code" href="structgbmath_1_1vec3.html#aa096d36a3c46c4224f0195f70eb580ec">y</a>)  /  2.0f;</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;            res.<a class="code" href="structgbmath_1_1vec3.html#a546e6c38e7c49102f064d130ed3475ee">z</a> = 0.0f; <span class="comment">//vp.minZ + c.z * (vp.maxZ-vp.minZ);</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;            <span class="keywordflow">return</span> res;</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;}</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160; </div>
<div class="line"><a name="l00043"></a><span class="lineno"><a class="code" href="structgbmath_1_1vec3.html#a9627ec9e6f4b84c58bc6276d1c512160">   43</a></span>&#160;<a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>  <a class="code" href="structgbmath_1_1vec3.html#a9627ec9e6f4b84c58bc6276d1c512160" title="Translation of the screen coordinates in the spatial coordinates Returns the mapped vector...">vec3::unproject</a>( <span class="keyword">const</span> <a class="code" href="structgbmath_1_1_rectangle.html" title="integer values rectangle ">Rectangle</a>&amp; vp,</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;                           <span class="keyword">const</span>  <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a>&amp; Proj,</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;                           <span class="keyword">const</span>  <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a>&amp; View,</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;                           <span class="keyword">const</span>  <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a>&amp; World)<span class="keyword"> const</span></div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keyword"></span></div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword"></span></div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="keyword"></span>{</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a> <a class="code" href="mat44_8cpp.html#a00f0004c81699d6f9b957e4df490a04f">MAT</a> = World * View *  Proj;</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    MAT.<a class="code" href="structgbmath_1_1mat44.html#a0e50c0a1e9b4686083957369e9fdb0ef" title="Inversion. Throws an exception if the inversion is not possible. OK. ">invert</a>();</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <a class="code" href="structgbmath_1_1vec4.html" title="4d-base vector. Corrected by operators epislon ">vec4</a> a;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    a.<a class="code" href="structgbmath_1_1vec4.html#aa582ac8ae0bccecfad6ff896b67dce58">x</a> =        (<a class="code" href="structgbmath_1_1vec3.html#a5fb2cf8734338da1ad7b4251a3bde292">x</a>-vp.<a class="code" href="structgbmath_1_1_rectangle.html#a0831213afa4d4c3592c1d395bac9fcf8">x</a>) * 2.0f   /  ( vp.<a class="code" href="structgbmath_1_1_rectangle.html#adc3831b20742e1542a396dfbd1850bf0" title="rect width. ">width</a>-1.0f );</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    a.<a class="code" href="structgbmath_1_1vec4.html#a7a9daee020a66a557a463c2e977040ce">y</a> = 1.0f - (<a class="code" href="structgbmath_1_1vec3.html#aa096d36a3c46c4224f0195f70eb580ec">y</a>-vp.<a class="code" href="structgbmath_1_1_rectangle.html#a44272457a26ad9d5e87aeab63425db8e">y</a>) * 2.0f   /    vp.<a class="code" href="structgbmath_1_1_rectangle.html#ad33ad7d5fdaf7830f9e17f87363b0b1a" title="rect height. ">height</a>;</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    a.<a class="code" href="structgbmath_1_1vec4.html#aeac33b41a3e3415604a11e1e3ce21046">z</a> = 0.0f; <span class="comment">//(z-vp.minZ)  /  (vp.maxZ - vp.minZ);</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    a.<a class="code" href="structgbmath_1_1vec4.html#a17d5ca05d4b45f45c32ecbc90034fb7d">w</a> = 1.0f;</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    <a class="code" href="structgbmath_1_1vec4.html" title="4d-base vector. Corrected by operators epislon ">vec4</a> b  =  MAT * a ;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">float</span> k = 1.0f/b.<a class="code" href="structgbmath_1_1vec4.html#a17d5ca05d4b45f45c32ecbc90034fb7d">w</a>;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>  res = <a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>(  b.x*k  , b.y*k , b.z*k  );</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    <span class="keywordflow">return</span>  res;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;}</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160; </div>
<div class="line"><a name="l00067"></a><span class="lineno"><a class="code" href="structgbmath_1_1vec3.html#a3d16520be0b3736dd38e533985e08ab2">   67</a></span>&#160;<a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>&amp;  <a class="code" href="structgbmath_1_1vec3.html#a3d16520be0b3736dd38e533985e08ab2" title="Transform as point. ">vec3::transform_coord</a>(<span class="keyword">const</span> <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a>&amp; m)</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;{</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <a class="code" href="structgbmath_1_1vec4.html" title="4d-base vector. Corrected by operators epislon ">vec4</a> v;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    v.<a class="code" href="structgbmath_1_1vec4.html#aa582ac8ae0bccecfad6ff896b67dce58">x</a> = <a class="code" href="structgbmath_1_1vec3.html#a5fb2cf8734338da1ad7b4251a3bde292">x</a>;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    v.<a class="code" href="structgbmath_1_1vec4.html#a7a9daee020a66a557a463c2e977040ce">y</a> = <a class="code" href="structgbmath_1_1vec3.html#aa096d36a3c46c4224f0195f70eb580ec">y</a>;</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    v.<a class="code" href="structgbmath_1_1vec4.html#aeac33b41a3e3415604a11e1e3ce21046">z</a> = <a class="code" href="structgbmath_1_1vec3.html#a546e6c38e7c49102f064d130ed3475ee">z</a>;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    v.<a class="code" href="structgbmath_1_1vec4.html#a17d5ca05d4b45f45c32ecbc90034fb7d">w</a> = 1.0f;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    v = m * v;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    <a class="code" href="structgbmath_1_1vec3.html#a5fb2cf8734338da1ad7b4251a3bde292">x</a> = v.x;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    <a class="code" href="structgbmath_1_1vec3.html#aa096d36a3c46c4224f0195f70eb580ec">y</a> = v.y;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    <a class="code" href="structgbmath_1_1vec3.html#a546e6c38e7c49102f064d130ed3475ee">z</a> = v.z;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;}</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160; </div>
<div class="line"><a name="l00085"></a><span class="lineno"><a class="code" href="structgbmath_1_1vec3.html#abab0eed903e0f9c8bd881ac54b7c1afa">   85</a></span>&#160;<a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>&amp;  <a class="code" href="structgbmath_1_1vec3.html#abab0eed903e0f9c8bd881ac54b7c1afa" title="Transform as normal. ">vec3::transform_normal</a>(<span class="keyword">const</span> <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a>&amp; m)</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;{</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    <a class="code" href="structgbmath_1_1vec4.html" title="4d-base vector. Corrected by operators epislon ">vec4</a> v;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    v.<a class="code" href="structgbmath_1_1vec4.html#aa582ac8ae0bccecfad6ff896b67dce58">x</a> = <a class="code" href="structgbmath_1_1vec3.html#a5fb2cf8734338da1ad7b4251a3bde292">x</a>;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    v.<a class="code" href="structgbmath_1_1vec4.html#a7a9daee020a66a557a463c2e977040ce">y</a> = <a class="code" href="structgbmath_1_1vec3.html#aa096d36a3c46c4224f0195f70eb580ec">y</a>;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    v.<a class="code" href="structgbmath_1_1vec4.html#aeac33b41a3e3415604a11e1e3ce21046">z</a> = <a class="code" href="structgbmath_1_1vec3.html#a546e6c38e7c49102f064d130ed3475ee">z</a>;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    v.<a class="code" href="structgbmath_1_1vec4.html#a17d5ca05d4b45f45c32ecbc90034fb7d">w</a> = 0.0f;</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    v = m * v;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    <a class="code" href="structgbmath_1_1vec3.html#a5fb2cf8734338da1ad7b4251a3bde292">x</a> = v.x;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <a class="code" href="structgbmath_1_1vec3.html#aa096d36a3c46c4224f0195f70eb580ec">y</a> = v.y;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <a class="code" href="structgbmath_1_1vec3.html#a546e6c38e7c49102f064d130ed3475ee">z</a> = v.z;</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;}</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div>
<div class="line"><a name="l00104"></a><span class="lineno"><a class="code" href="structgbmath_1_1vec3.html#a9bb0a953a135944fa0b35ae1052d980c">  104</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="structgbmath_1_1vec3.html#a9bb0a953a135944fa0b35ae1052d980c">vec3::TransformCoordArray</a>   (<a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>* points, <span class="keyword">const</span> <span class="keywordtype">size_t</span> num, <span class="keyword">const</span> <span class="keywordtype">size_t</span> stride, <span class="keyword">const</span> <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a>&amp; m)</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;{</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keywordflow">for</span>( <span class="keywordtype">size_t</span> c=0; c&lt;num; c++ )</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    {</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* temp = (<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>*)points;</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        <a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>* curr = (<a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>*)( temp + stride );</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        curr-&gt;<a class="code" href="structgbmath_1_1vec3.html#a3d16520be0b3736dd38e533985e08ab2" title="Transform as point. ">transform_coord</a>(m);</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    }</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;}</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div>
<div class="line"><a name="l00114"></a><span class="lineno"><a class="code" href="structgbmath_1_1vec3.html#a207be7f252cd650850c51f467db4fb5e">  114</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="structgbmath_1_1vec3.html#a207be7f252cd650850c51f467db4fb5e">vec3::TransformNormalArray</a>  (<a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>* points, <span class="keyword">const</span> <span class="keywordtype">size_t</span> num, <span class="keyword">const</span> <span class="keywordtype">size_t</span> stride, <span class="keyword">const</span> <a class="code" href="structgbmath_1_1mat44.html" title="matrix 4x4. ">mat44</a>&amp; m)</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;{</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="keywordflow">for</span>( <span class="keywordtype">size_t</span> c=0; c&lt;num; c++ )</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    {</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;        <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* temp = (<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>*)points;</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;        <a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>* curr = (<a class="code" href="structgbmath_1_1vec3.html" title="3d-base vector. Corrected by operators epislon ">vec3</a>*)( temp + stride );</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        curr-&gt;<a class="code" href="structgbmath_1_1vec3.html#abab0eed903e0f9c8bd881ac54b7c1afa" title="Transform as normal. ">transform_normal</a>(m);</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    }</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;}</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;}</div>
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